pickaxe.yml
Default pickaxe.yml
# Configuration for EnchantCore Pickaxe appearance, behavior, and leveling system.
Pickaxe:
# Display name of the pickaxe with dynamic placeholders.
# Available placeholders: %enchantcore_level%, %enchantcore_blocks_mined%, %enchantcore_blocks_required%, %player%
Name: "&b%player%'s Pickaxe &7(Level %enchantcore_level%)"
# Material type (must be a valid Bukkit Material)
Material: DIAMOND_PICKAXE
# Custom model data for resource pack models (0 to disable)
CustomModelData: 0
# Lore displayed on the pickaxe before enchantments
Lore:
- '&8&m------------------------'
- '&eBlocks Mined: &f%enchantcore_blocks_mined%/%enchantcore_blocks_required%'
- '&ePickaxe Level: &f%enchantcore_level% &7[%enchantcore_progress_bar%&7]'
- '&8&m------------------------'
- '&7Enchantments:'
# --- Behavioral Settings ---
Keep-Inventory: true # Keep pickaxe on death
Prevent-Drop: true # Prevent dropping with Q
Prevent-Store: true # Prevent storing in containers
Allow-Inventory-Move: true # Allow moving inside player's inventory
# --- Leveling Configuration ---
Leveling:
Formula-Type: "EXPONENTIAL" # LINEAR or EXPONENTIAL
Base-Blocks-Required: 100 # Blocks required for Level 2 (base)
Multiplier: 1.5 # EXPONENTIAL multiplier per level
Max-Level: 1000 # Set 0 or below for no cap
# --- Level Up Rewards ---
rewards:
every-level:
enable: false
message: "&aLeveled Up! &fYou reached level %level%!"
commands:
- "eco give %player% 100"
milestone:
enable: false
interval: 10
message: "&b&lMilestone! &fYou reached level %level%! Here's a key!"
commands:
- "crate key give %player% Rare 1"
specific-levels:
enable: false
default-message: "&d&lSpecial Level! &fYou reached the unique level %level%!"
levels:
'50':
message: "&6Congrats on reaching Level 50, %player%!"
commands:
- "eco give %player% 10000"
'100':
commands:
- "broadcast &e%player% reached Pickaxe Level 100!"
- "crate key give %player% Legendary 1"
# Lore format for each enchantment
# Placeholders: %enchant_name%, %enchant_level%, %enchant_max_level%
Enchant-Lore-Format: "&7- %enchant_name% &f%enchant_level%/%enchant_max_level%"
# Progress bar appearance
ProgressBar:
Symbol-Filled: "|"
Symbol-Empty: "|"
Color-Filled: "&a"
Color-Empty: "&7"
Length: 20
# --- First Join Starter Pickaxe ---
FirstJoinPickaxe:
Enabled: true
CheckExisting: true
Level: 1
BlocksMined: 0
Enchants:
- "efficiency 10"
- "fortune 5"
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