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  • Strikes-Dialogues | Full Configuration Guide
  • Table of Contents
  • General Dialogue Settings
  • Predefined Dialogues
  • Plugin Messages
  • Default config.yml
  1. Coziest Plugins
  2. Strikes-Dialogues

Configuration

Strikes-Dialogues | Full Configuration Guide

Welcome to the full configuration guide for Strikes-Dialogues! 🌟 Here, we’ll cover every setting in your config.yml file, providing you with detailed descriptions and tips on how to customize the plugin to your exact needs.

Table of Contents

  • General Dialogue Settings

  • Predefined Dialogues

  • Plugin Messages


General Dialogue Settings

This section contains global settings for all dialogues. These configurations control how dialogues are presented and behave on your server.

persistent-background-line

Type: String Default: &f Defines the background line displayed throughout dialogues. This is useful for adding a visual effect behind the dialogue text, enhancing the player experience. You can change this to any symbol or character you prefer. 🖼️

default-animation-delay-ticks

Type: Long Default: 2 Controls the delay between the animation of each line, measured in Minecraft ticks. Increasing this value will slow down the dialogue’s appearance, giving players more time to read each line. ⏳

default-bar-color

Type: BarColor Default: BLUE Uses the invisible boss bar from your resource pack (Do not change if not important)

default-bar-style

Type: BarStyle Default: SOLID Uses the invisible boss bar from your resource pack (Do not change if not important)

default-hold-time-ticks

Type: Long Default: 40 This setting determines how long the dialogue will hold on a page before moving to the next one. If you want the dialogue to last longer, increase the value. 🕒

default-typing-sound

Type: String Default: "ui.button.click" The sound that plays when the dialogue text is being typed. You can change it to any Minecraft sound to match the atmosphere. 🎧

default-typing-volume

Type: Float Default: 0.3 Controls the volume of the typing sound. You can lower or raise this depending on how audible you want the typing sound to be. 🎵

default-typing-pitch

Type: Float Default: 1.8 Adjusts the pitch of the typing sound. A higher pitch makes the sound more pronounced, while a lower pitch makes it subtler. 🔊

enable-movement-restriction

Type: Boolean Default: true When enabled, players will be restricted from moving while a dialogue is active. This ensures that players focus on the dialogue and prevents them from moving away. 🚶‍♂️🚫

custom-command-max-lines

Type: Integer Default: 4 Limits the number of lines a custom command dialogue can contain. If you try to exceed this number, the dialogue will be cut off. 📝

custom-command-background-char

Type: String Default: &f Defines the background character for custom commands. Similar to persistent-background-line, this creates a background for custom command dialogues. 🖋️

placeholderapi-enabled

Type: Boolean Default: true Enables PlaceholderAPI integration for dynamic placeholders. This allows you to insert things like the player’s name, balance, world, etc. in your dialogues. 🌐

end-action-delay-ticks

Type: Long Default: 0 Defines the delay before executing end actions after a dialogue ends. If you want a pause before actions trigger, adjust this value. ⏲️

lock-perspective

Type: Boolean Default: true Locks the player’s perspective during the dialogue. This prevents them from looking away, keeping their focus on the dialogue. 👁️

debug-logging

Type: Boolean Default: false When enabled, this will print debug information to the console. It’s useful for developers or testers who need to troubleshoot. 💻


Predefined Dialogues

This section contains the premade dialogues that come with Strikes-Dialogues. These dialogues can be easily customized or replaced.

welcome_intro

This is a welcoming dialogue for players joining your server. It can display the player’s name, balance, and other custom messages.

Settings:

  • animation-delay-ticks: Adjusts how quickly the text is animated.

  • typing-sound: No typing sound in this dialogue (set to "").

  • start-sound: No start sound (set to "").

Pages:

This dialogue includes two pages:

  1. Page 1:

    • Hello %player_name%!

    • Welcome to the world of unknown.

    • Balance: %vault_eco_balance_fixed%

  2. Page 2:

    • SECOND PAGE <3 %player_name%!

    • Support PlaceholdersAPI %player_world%

End Actions:

  • Console: say Player %player_name% finished welcome_intro

  • Message: &aDialogue complete!

hardsample

This dialogue shows off more advanced features, such as placeholders and gradient text.

Settings:

  • persistent-background-line: "<#FFFFFF>"

  • animation-delay-ticks: 1

  • typing-sound: "ui.button.click"

  • start-sound: "hardsample"

Pages:

This dialogue includes a few pages:

  1. Page 1:

    • &9This dialogue showcases various features.

    • &6&lPlaceholderAPI Supported &8| &2Current World: %player_world%

  2. Page 2:

    • Server Performance: %server_tps% TPS

    • Location: X:%player_x% Y:%player_y% Z:%player_z%

    • Gamemode: %player_gamemode%

End Actions:

  • Console: say Dialogue Finished!

  • Message: &aDialogue Finished! Hope you learned something!

  • Player Action: me Is impressed by the dialogue features!

  • Broadcast: &e[Server] %player_name% just experienced the enhanced dialogue system!

  • Sound: entity.player.levelup volume:0.8 pitch:1.2

    • [CONSOLE] : Execute as console

    • [PLAYER] : Execute as player

    • [BROADCAST] : Broadcast to all players (Act as message)

    • [SOUND] : Play sound after dialogue is finished

    • [MESSAGE] : Send message to player

no_background_dialogue

This is a basic dialogue with no persistent background.

Settings:

  • persistent-background-line: "" (No background line)

Pages:

  • Page 1: &aThis dialogue has no persistent background.


Plugin Messages

This section defines all the messages used by the plugin for interactions with players and admins.

no-permission

Message: &cYou don't have permission for that. Shown when a player tries to use a command they don't have permission for.

player-only

Message: &cThis command can only be run by a player. Displayed when a command can only be executed by a player.

dialogue-not-found

Message: &cDialogue '{id}' could not be found. This message is shown when the requested dialogue doesn’t exist.

custom-line-limit

Message: &cYou can only use up to {limit} lines for custom dialogues. Displayed when the player exceeds the maximum line limit for custom dialogues.

reload-success

Message: <#00AA00>Strikes-Dialogues configuration reloaded successfully. This message confirms that the plugin’s configuration has been successfully reloaded.

reload-fail

Message: &cConfiguration reload failed. Check console for errors. Displayed when an error occurs during the reload process.

must-be-on-ground

Message: &cYou must be standing firmly on the ground to start a dialogue! This message appears when a player is not on the ground but attempts to start a dialogue.


Default config.yml

# ----------------------------------------
#    STRIKES-DIALOGUES | CONFIG V1.0
# ----------------------------------------
# Discord: https://discord.gg/WSbNB45fse
# ----------------------------------------

dialogue-settings:
  persistent-background-line: "&f"
  default-animation-delay-ticks: 2
  default-bar-color: BLUE
  default-bar-style: SOLID
  default-hold-time-ticks: 40
  default-typing-sound: "ui.button.click"
  default-typing-volume: 0.3
  default-typing-pitch: 1.8
  enable-movement-restriction: true
  enable-zoom-effect: true
  zoom-walk-speed: -0.15
  custom-command-max-lines: 4
  custom-command-background-char: "&f"
  placeholderapi-enabled: true
  end-action-delay-ticks: 20
  lock-perspective: true
  debug-logging: false

dialogues:
  welcome_intro:
    settings:
      animation-delay-ticks: 1
      typing-sound: ""
      start-sound: ""
    pages:
      - - "<#00FF00>Hello <#FFFF00>%player_name%<#00FF00>!"
        - "<#FFFFFF>Welcome to the world of unknown."
        - "<#FFFFFF>Balance: <#F32AFF>%vault_eco_balance_fixed%"
        - "<gradient:#FFAA00:#FF0000>Seek the truth!</gradient>"
      - - "<#00FF00>SECOND PAGE <3 <#FFFF00>%player_name%<#00FF00>!"
        - "<#FFFFFF>More text here for second page"
        - "<#FFFFFF>Support PlaceholdersAPI <#F32AFF>%player_world%"
        - "<gradient:#00AAAA:#00FFAA>Keep going!</gradient>"
    end-actions:
      - "[CONSOLE] say Player %player_name% finished welcome_intro"
      - "[MESSAGE] &aDialogue complete!"

  hardsample:
    settings:
      persistent-background-line: "<#FFFFFF>"
      animation-delay-ticks: 1
      typing-sound: "ui.button.click"
      start-sound: "hardsample"
    pages:
      - - "<gradient:#00C1FF:#33FF57>&lWelcome, %player_name%</gradient>!"
        - "&9This dialogue showcases various features."
        - "&6&lPlaceholderAPI Supported&r &8| &2Current World: &b%player_world%"
        - "<gradient:#FDF5E6:#FFD700>Various End-Actions [CONSOLE], [PLAYER], [SOUND], [BROADCAST] & many more!</gradient>"
      - - "<#41E8FA>Server Performance: <yellow>%server_tps% TPS"
        - "<#40E0D0>Location:</#40E0D0> <#98FB98>X:%player_x% Y:%player_y% Z:%player_z%"
        - "Gamemode: <gold>%player_gamemode%"
        - "<gradient:#B3FB08:#FF0000>&lGRADIENT SUPPORT</gradient>"
        - "Vault Balance: <#C0C0C0>%vault_eco_balance_formatted%"
        - "&6&lSUPPORT FORMATTING BUT NOT UNDERLINE AND STRIKETHROUGH, SORRY"
    end-actions:
      - "[MESSAGE] &aDialogue Finished! Hope you learned something, %player_name%!"
      - "[PLAYER] me Is impressed by the dialogue features!"
      - "[BROADCAST] &e[Server] &f%player_name% just experienced the enhanced dialogue system!"
      - "[SOUND] entity.player.levelup volume:0.8 pitch:1.2"
      - "[MESSAGE] &aDialogue Finished! and executed these commands!"
      - "[MESSAGE] &8&l========================================"
      - "[MESSAGE] &4&lThe voice/sound you heard is actually from the resource pack!"
      - "[MESSAGE] &8&l========================================"

  no_background_dialogue:
    settings:
      persistent-background-line: ""
    pages:
      - - "&aThis dialogue has no persistent background."
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Last updated 1 month ago